[quote] I know everyone is extremely tense right now about this there’s a lot of stress and tension everywhere so I made this quick ‘situation’ video to ease everyone’s mind by having a giggle.
[quote]
If your game is any good, people will play the original, not copies of it.
On another note, The0neThe0nly has closed sales. [/quote]
Doesn’t stop it from being stealing. I think you’re trying to justify something that cannot be justified. It’s months of work stolen in the blink of an eye. It’s uncool, should be stopped and we have every reason to be worried about it.
[quote]
If your game is any good, people will play the original, not copies of it. [/quote]
Nope, my game is new, unadvertised, and I refuse to advertise it until it is finished, if someone were to steal my game, they could get front page with it, and people would think they had the original, as not many people know about my RTS, even though I’ve put months worth of work into it.
I’m sure there’s plenty of people with almost finished, unadvertised games out there, who would be easy pickings for place stealing.
[quote]
If your game is any good, people will play the original, not copies of it. [/quote]
Nope, my game is new, unadvertised, and I refuse to advertise it until it is finished, if someone were to steal my game, they could get front page with it, and people would think they had the original, as not many people know about my RTS, even though I’ve put months worth of work into it.
I’m sure there’s plenty of people with almost finished, unadvertised games out there, who would be easy pickings for place stealing.[/quote]
My space game for an example, been working on that for a long time. Definitely would not want someone to take that…
Why does the time you’ve been working on these games matter? It’s not like game copying is going to make you actually lose the work you’ve done; it just means someone else too has it. At worst, another person might get some ROBLOX currency from a copy of your game and it won’t even harm your own revenue in any significant way.
Unless both copies of the game become really popular, people aren’t going to even know about the two copies, and therefore all the people who play the copy would not have played the original anyway. Your revenue isn’t harmed at all. The only case where this might be different is when the two copies become popular enough that many people know about both, and when some people choose to play the copy rather than the original. But that’s an unlikely occurrence, and if you are lucky enough that your game does become popular and unlucky enough that the copy does too, you can probably get something done about it in some way or another. Even in such a case, it probably wouldn’t hurt your revenue much anyway.
Is the fear here really about you losing profit, or is it just a fear that someone else might benefit from your game without having created it? If it’s the latter, then there isn’t much reason to complain: perhaps it’s unfair, but it’s far from being comparable to losing months of work.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.[/quote]
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.[/quote]
No one ever said it was impenetrable. This was also a paid service and the ‘lowlife scumbag thief’ he was mentioning were the people who paid for a stolen place, not the original founder of the exploit.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.[/quote]
No one ever said it was impenetrable. This was also a paid service and the ‘lowlife scumbag thief’ he was mentioning were the people who paid for a stolen place, not the original founder of the exploit.[/quote]
If your games weren’t copy-locked, they couldn’t be stolen in the first place.
Mark and John, there is no justification for exploiting to gain access to someone else’s copylocked work and taking full credit for it. Absolutely none. I don’t know why you are defending the actions of these exploiters and thieves.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.[/quote]
No one ever said it was impenetrable. This was also a paid service and the ‘lowlife scumbag thief’ he was mentioning were the people who paid for a stolen place, not the original founder of the exploit.[/quote]
If your games weren’t copy-locked, they couldn’t be stolen in the first place.[/quote]
[quote] Does nobody create games for amusement anymore?
Why does the time you’ve been working on these games matter? It’s not like game copying is going to make you actually lose the work you’ve done; it just means someone else too has it. At worst, another person might get some ROBLOX currency from a copy of your game and it won’t even harm your own revenue in any significant way.
Unless both copies of the game become really popular, people aren’t going to even know about the two copies, and therefore all the people who play the copy would not have played the original anyway. Your revenue isn’t harmed at all. The only case where this might be different is when the two copies become popular enough that many people know about both, and when some people choose to play the copy rather than the original. But that’s an unlikely occurrence, and if you are lucky enough that your game does become popular and unlucky enough that the copy does too, you can probably get something done about it in some way or another. Even in such a case, it probably wouldn’t hurt your revenue much anyway.
Is the fear here really about you losing profit, or is it just a fear that someone else might benefit from your game without having created it? If it’s the latter, then there isn’t much reason to complain: perhaps it’s unfair, but it’s far from being comparable to losing months of work. [/quote]
None of this makes thievery morally correct.
Don’t defend it.
I care that my name is associated with my work, I’m not really in it for money (although money is a good thing) I under no circumstances want my precious months of work to be accredited to a lowlife scumbag thief who’s never worked a day in his life.[/quote]
Obviously, if this “lowlife scumbag thief” has managed to get through ROBLOX’s impenetrable security, he’s certainly done quite a bit of work.[/quote]
No one ever said it was impenetrable. This was also a paid service and the ‘lowlife scumbag thief’ he was mentioning were the people who paid for a stolen place, not the original founder of the exploit.[/quote]
If your games weren’t copy-locked, they couldn’t be stolen in the first place.[/quote]