Hello,
I have an issue with my current placement system, all items in my game have been working fine but I added a new item (funnel) and it stopped going on the grid, it only happens with the smaller variants, but I think it has something to do with how my system snaps on the grid for different sizes.
Video
Script
Get Even Function
local function geteven(size)
local sizefloor = math.floor(size)
local even = sizefloor % 2 == 0
if even then
even = 0.5
else
even = 0
end
return even
end
Move function
local function moveitem()
if mouselocation ~= mouse.Hit.Position or mouserotation ~= rotation then
if plr:DistanceFromCharacter(mouse.Hit.Position) < 300 then
mouselocation = mouse.Hit.Position
mouserotation = rotation
local cframe, size = model:GetBoundingBox()
local evenx
if rotation == 90 or rotation == -90 then
evenx = geteven(size.Z)
else
evenx = geteven(size.X)
end
local evenz
if rotation == 90 or rotation == -90 then
evenz = geteven(size.X)
else
evenz = geteven(size.Z)
end
local newposition = Vector3.new(math.round(mouse.Hit.Position.X) - evenx, size.y / 2 + 2.5, math.round(mouse.Hit.Position.Z) - evenz)
local newrotation = CFrame.Angles(0, math.rad(rotation), 0)
local newcframe = CFrame.new(newposition) * newrotation
model:PivotTo(newcframe)
getcollisions()
end
end
end
When I change the get even function to if not even then
it works with the small funnels but all other items don’t work
Any help is appreciated!