Does anybody know how to make it be in the center? I have no idea where to even start.
function raycast(blacklist)
local mouse = uis:GetMouseLocation()
local raycast1 = camera:ViewportPointToRay(mouse.X, mouse.Y)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
local ovParams = OverlapParams.new()
ovParams.FilterDescendantsInstances = {}
ovParams.CollisionGroup = "Default"
ovParams.FilterType = Enum.RaycastFilterType.Include
ovParams.MaxParts = 1
params.FilterDescendantsInstances = {CurrentItem}
local raycast2 = workspace:Raycast(raycast1.Origin, raycast1.Direction * 50, params, ovParams)
return raycast2
end
rs.RenderStepped:Connect(function()
if CurrentItem then
local result = raycast()
local x = math.floor(result.Position.X)
local y = math.floor(result.Position.Y + CurrentItem.Size.Y / 2)
local z = math.floor(result.Position.Z)
CurrentItem.Position = Vector3.new(x,y,z)
end
end)
I am doing math.floor
for it to have snapping, but I don’t think that’s the issue