game.Players.PlayerAdded:Connect(function(player)
if update then
player:Kick(“The Wasteland: Loading Update”)
end
end)
–Loop
while wait(5) do
local newInfo = MPS:GetProductInfo(5344134856)
if oldInfo.Updated ~= newInfo.Updated then
update = true
for i,player in pairs(game.Players:GetPlayers()) do
player:Kick(“The Wasteland: Loading Update”)
end
print(“Game Update”)
end
end
My Starting Place works fine, every other place in my “Universe” returns the print but wont kick anyone already in the server.