Hi. Thanks for reporting! Trying to understand the case here. Did you make any edits to the experience before publishing? One known behavior is if studio goes through consecutive publish or save and publish without edits in between, the second publish does not create a new place version.
Edits were applied, parts were moved. If you do print(game.Version it will say the PlaceVersion number of the place.
After publishing and printing again, it will still be the same PlaceVersion number. In my case, I was logged into the session and it printed “26”. After publishing a new version, it still said “26”.
I found a work-around. Going to the Game Settings after publishing, you can see the accurately published number under Places. So the functionality is there.
Sorry for the bump, but I am having the same issue! Working on a fighting game and the place is stuck on version 2450. Nothing I am doing seems to be fixing it. Everything is fine in studio, but when I go to play the game in the regular game client, it is not there. Has any real solution to this problem been discovered?