Planekit constraints lagging behind | Fix?

INFO

I have recently made a planekit, and ive come across a problem where the constraints are lagging behind.

The planekit Main PART, which has all the bodymovers, has the network ownership set to the pilot.

VIDEO

Any tips or ways to fix this are welcome.

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What is the constraint supposed to do?

Its supposed to be used for animation, Eg the reversers, (part that moves in the video) use a prismatic constraint to move backwards and forward.

Have you attempted to do this client side? Think it would be better for you in your case.
You’d need to consider things like latency would be an issue for the “smoothness” of the constraint. Having it only on the client side would reduce memory on the server which helps with cutting down on lag and so on.

EDIT: Client side constraints are not possible.

Don’t get what your trying to say 100%. Should i move the constraints from the pilots client? Or just move it for the pilot, or should i move it locally for each player?

Should i just go ahead and use CFrame?

Disregard, thought it would be possible to do constraints locally but its not possible.
CFrame and Tweens is an option since you can do it locally

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