Rebirth would be much more expensive once I fix that, so I don’t think that’s necessary.
Okay thats fine but you should do something to make Rebirthing feel more Needed, once you have like 10 rebirths all you need to do is upgrade the first upgrade over and over then click a ton and repeat, rebirthining doesnt add a good enough gain.
You can’t click on the planet anymore it doesnt work ‘-’
Fixed that. The debounce was messed up.
I like the game, good and simple. Something I’d play one my phone when im bored. Only large criticism is that the rebirths are way to difficult. Maybe make then get difficult gradually to keep players interested.
I’ll look into that, still working on balancing everything.
I think it would be awesome if you added something like a meteor that flys across the screen that you get money if you click. You could scale the amount it gives based on total rebirths and then randomize when it comes!
That’s a great idea! Perhaps I’ll do that with research points, I feel like the current way is a little unintuitive.
The design is really cool! The planets and the background are very unique. I’m starting to become addicted
I love the idea of this! I tried the game and it’s amazing! I’ve never seen a 2D simulator game, and I hope to see more from you!
It’s a great game and I think it could be the start of a new style of 2D games for Roblox, which would be amazing!
Edit: The only issue I had with the game was the fact the GUIs seem to reset if you exit the upgrades tab.
Thanks, I’ll look into that. .
The game itself is a very good starting game and a journey to learn about coding and lots of game dev aspects but what I would avoid are Clickers or very repetitive game mechanics, but still nice game.
New update, thanks for all the feedback!
Balanced a few things, added a multiplier for buying upgrades, updated shop UI, and shortened larger numbers for easy reading!
You should make the labels show the first two decimals of the current magnitude.
I have gotten a few things to cost 1 million but it just says “1M” but realistically it is something like 1.5mil
I have an idea but there are some problems. The idea is
Try checking for people who use auto clickers, create a table and get the delta time of the current click and the previous click. Then wait for around 10 seconds (Stop waiting if player stopped clicking for 1 second), and calculate the results. If they have a very very precise delta time, like 0.15631, 0.15427, 0.15598 or something like that, then suspect them, and do something.
Now the problems is, first, if a person normally has a constant cps without auto clicker, they could get suspected. Second, if the exploiter is smart, they could create an A.I. or something that stops and continues the auto clicking at random times. Third, if the auto clicker is so bad that it can not get a constant speed, it wont get suspected. And I am not sure if this is a problem, but the performance might get affected by this.
Wonderful job for your first game, very good art and I love the music as-well. You’ve got a bright future nice job
I’m not concerned with autoclickers, they’re practically unavoidable in clicker games. At any rate, some of the feedback I got suggested the game is more fun with them than without, so for now I’ll just let them stay.
New Update!
- Removed multiplier until I can figure out how to get it to work correctly.
- Added a new skin.
- Balanced upgrade cost curve.
- Added a gamepass menu.
- Added a x2 Research Points gamepass.
- Changed buttons to icons.
- Updated number shortener to be more detailed. (No decimals yet, sorry!)
- Bug fixes.
Just saw it again! Awesome to see that it’s growing. It’s a really cool project.