(solved) i had to change the enviromental specular scale
Could you link the game so I could take a look? I’m having bit of a hard time seeing exactly what you are referring to.
It looks like you just don’t have direct light and that’s why you don’t have that good of depth and Wich makes it look plastic like. I’m pretty sure when phase 3 for the lighting engine. The bump maps on the bricks should react to light objects.
What can also help is changing the lighting settings a bit. Like the new metal lighting settings could help with the look overall.
https://www.roblox.com/games/5153809221/Mars
i havent done anything else other than the spawn, which is kinda meh.
i did some adjustments on the lighting settings as @spidy123222 said, but that plastic effect is still there, you can see it at this part above the lander
it is the same color as the brick bellow it, but for some reason it looks like that, same material, its the same, just a wedge.
It looks same color it’s just the position of where the light is coming from. Maybe you should add a bit of roughness to up there so it dosnt look bare and show that it’s perfectly flat almost.
Like maybe add a bit of rock with same color and make it rough you know.
Change the part material? SmoothPlastic has one of the shiniest, but others like Metal and regular plastic won’t have this issue.
Slate material is being used.
As you see from a picture I took it needs more roughness to the sides it looks too perfect like plastic so that’s a big thing.
hmm i’ll work on that, i may also change it to a rotated brick to see if it changes anything
thx
I think it may have something to do with the sun rays. In the image below, you can see that the reason the mountain is darker on the sides is because the sun rays make it cast a shadow across it, making it appear darker. The right side may be darker because the shadow from the left side is casting onto the right side. It may be that the lighting engine could be bugged a bit and so it glitches the bricks colors. When I go into no quality, the bricks go to how you want them, but when reducing quality to the lowest, you basically aren’t applying any affects such as the sun rays. So I believe it has something to do with that. I would try messing around with the sun ray affect and see if that could help out or change where the sun is positioned.
[Edit] Unsure if you have sun rays at all or if that is ShadowMap.
yeah, i noticed that the other wall is dark too, i didnt think much of it until i saw this image, ama work on that rn
Addition to what they said messing with the brightness might fix it also because sometimes shadowmap dosnt always respond correctly until it gets brighter and fixed the rest.
ye, i just changed the brightness a little bit and moved the sun to another position which fixed the other wall being dark, but the plastic thing is apparently some render thing that happens when a surface is diagonal from what i have seen
That’s pretty much what it is but adding more detail will make it go away because you have more to look at than how it shines.
yes, that is perfect, i am adding some rocks rn, and im planning on adding some sand storm particles.