Hello, so we all know that for a model to play an animation it must be unanchored right, but what if i want to make a model that plays an animation in the air and move front and back?
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I think this is impossible, but you can use Weld, and animate an object with Weld, holding its parts, now to let it float you can create an invisible anchored object that has a weld on the flying object.
Oh good idea, i’ll try that. Thanks
Thanks you! It works ! But how would i make it go front and back?
You know that invisible part that makes the object fly, you can use Vector3 in the position of the object like:
local InvisibleObject = game.Workspace.Part
while wait(2) do
InvisibleObject.Position = Object.Position + Vector3.new(5, 0, 0)
end)
After this, every 2 seconds he move 5 “Steps” at X position
Hmm thanks but i already figured out
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