hello, I am trying to force the camera back to the player (the camera is being cframed and such). However i tried to set the camera back to the player, but instead it just stayed where it was at. So far what i have tried to do is setting the camera type, camera subject, and even setting an empty cframe, although to no avail. Here is my code:
-- Variables
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Camera = workspace.CurrentCamera
local Mouse = game.Players.LocalPlayer:GetMouse()
local DefaultCFrame = workspace.StartMenuScreen.camerapart.CFrame
local USI = game:GetService("UserInputService")
local popsound = workspace.StartMenuScreen.pop
local Scale = 500
local gui = script.Parent
local blur = game.Lighting.Blur
local Background = script.Parent.background
local PlayButton = Background.play
local HelpButton = Background.help
local SettingsButton = Background.settings
local DonateButton = Background.donate
local TweenService = game:GetService("TweenService")
local PlayerRain = game.Players.LocalPlayer.PlayerScripts.weather
local isRainDisabled = true
local HumanoidInst = Character:WaitForChild("Humanoid")
hasplayerclickedplay = false
gui.Enabled = true
blur.Enabled = true
repeat wait() -- - We made the loop so the camera will be set to the Scriptable property.
Camera.CameraType = Enum.CameraType.Scriptable -- The line of code in which we tell the game that we need the camera to be set to the Scriptable property.
until Camera.CameraType == Enum.CameraType.Scriptable -- And this line is telling the game that if the Camera is set to the Scriptable property, then the loop ends.
game:GetService("RunService").RenderStepped:Connect(function() -- Getting the service known as "RunService"
if hasplayerclickedplay == false then
Camera.Focus = DefaultCFrame
local Center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
local MoveVector = Vector3.new((Mouse.X-Center.X)/Scale, -(Mouse.Y-Center.Y)/Scale, 0)
Camera.CFrame = DefaultCFrame * CFrame.Angles(math.rad(MoveVector.X), math.rad(MoveVector.Y), math.rad(MoveVector.Z))
Camera.FieldOfView = 100 -- Setting the FieldOfView, you're free to customize this however you want to
end
end)
Camera.CFrame = workspace.StartMenuScreen.camerapart.CFrame -- This is where your camera is, and the "CameraPart" is what my part is called.
if isRainDisabled == true then
PlayerRain.Disabled = true
else
--Do Nothing.
end
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local function Hover(HoverEffect)
local originalPosition = HoverEffect.Position
HoverEffect.MouseEnter:Connect(function()
popsound:Play()
end)
HoverEffect.MouseLeave:Connect(function()
--nothing to do here
end)
end
Hover(PlayButton)
Hover(HelpButton)
Hover(SettingsButton)
Hover(DonateButton)
PlayButton.Activated:Connect(function()
blur.Enabled = false
gui.Enabled = false
hasplayerclickedplay = true
Camera.CameraSubject = HumanoidInst
Camera.CameraType = Enum.CameraType.Fixed
end)