What do you want to achieve?
I’ve been trying to make a dashing system that plays an animation when dashes in a certain directional e.g. if player dashes forwards, the forwards animation player etc.
What is the issue?
I’m not really sure how to go about it, I’ve tried using a table to make the animation play but no luck.
What solutions have you tried so far?
This is the current script it only allow the player dash forwards.
local Keybind = Enum.KeyCode.Q
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local UIS = game:GetService("UserInputService")
local DashTime = .2
local Force = 70
local Anims = {
["Left"] = Humanoid:LoadAnimation(script.Animations:WaitForChild("Left")),
["Right"] = Humanoid:LoadAnimation(script.Animations:WaitForChild("Right")),
["Foward"] = Humanoid:LoadAnimation(script.Animations:WaitForChild("Forward")),
["Back"] = Humanoid:LoadAnimation(script.Animations:WaitForChild("Back"))
}
UIS.InputBegan:Connect(function(Key)
if Key.KeyCode == Keybind then
local Slide = Instance.new("BodyVelocity")
Slide.MaxForce = Vector3.new(1,1,1) * 20000
Slide.Velocity = Humanoid.MoveDirection * Force
Slide.Parent = Character.HumanoidRootPart
wait(DashTime)
game.Debris:AddItem(Slide, 0.1)
end
end)
Any help is greatly appreciated