This is the code.
script.Parent.hitttt.PlayOnRemove = true
--task.wait()
script.Parent.hitttt:Destroy()
I noticed that in all my games, that you cannot use .PlayOnRemove = true
in script because it doesn’t work
But if I set PlayOnRemove to true from the studio then it works
I even tried putting task.wait()
to give it time to process that its set to true
Should I report this as a bug?