Just asking, how did GPO make this effect where they played a particle emitter if the rock I’m using to fly is near a part and it would play the emitter below me and in that part?
Parent the particle emitter to an attachment then offset the attachment down.
what if it doesnt stick to the ground
Cast a ray downwards from the rock and set the WorldPosition of the attachment to be where the ray hit the ground.
how would I do that exactly? sorry I haven’t learned raycasting.
I suggest making the looped raycast in a local script. To not make the local script messy just have a module script in it. There tell the module script when to stop or start the script so you wont have to spam a remote event for it.