PlayedAdded is not a valid member of Players "Players"

ive disabled respawns by turning off CharacterAutoLoads in players then made a script that spawns them in once, but the script wont work because PlayerAdded isn’t a valid member of Players “Players”, i honestly don’t know why its happening

game.Players.PlayedAdded:Connect(function(plr)
	plr:LoadCharacter()
end)
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hi
i think you made a typo
PlayedAdded should been PlayerAdded

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