Hi,
I’m new to Roblox game development hence a couple of rookie game design questions.
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What is a common / official tech. approach for changing player humanoid animation type based on terrain type?
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Roblox has a bunch of ‘auto’-detected conditions like water(swimming), ladder(climbing), ground (running) etc. - is there a standard way for extending the list with custom ones - army crowling, monkeybar or horisontal bar stunts etc. Something like monkeybar obstacles are of a particular interest as the character needs to switch constrains form ground to the bars somehow.
PS. Didn’t find any good description how exactly roblox engine detects ladders.
EDIT: 3 - While on the same page - didn’t investigate it yet… but is it possible to extend standard pathfinding functions to account for any custom opstacle types?
any exising games utilizing non-standard animation switching based on game conditions?
Thanks for your help!