Player animation doesn't match with the animation I made?

This bug annoys me and I don’t know how I could go and fix it.

I have an animation that makes the player hold the sword. Seems simple right? But for some awkward reason, the sword model decides to be in a different spot.

The animation I made:

The outcome:

Any help would be appreciated!

1 Like

try changing it with a tool grip editor plugin

Does it work with models? I’m using a model as the sword, not a tool. If so, may I get the name of the plugin?

it needs to be a tool
image
i use this one
u can also do it on your own but its harder
image

1 Like

I don’t plan on my sword to be a tool. Although I already made animations like these in the past this is the first time I’ve encountered this type of issue.

Animation editor - press the 3 dots next to the animation name - set animation priority and set it to action or higher (if 2 anims have the same priority they each move the limbs halfway, anims with less priority than another anim move the limbs less than the next level of priority)

2 Likes

Sorry for the late reply! School and stuff.
Anyways, the animation priority is already at a higher action. I’ve also tried core and idle, yet neither seems to work. Maybe because the handle is wrong? Or the motor 6D might be bugging it out.

Make sure the handle is named the same as it is when you were animating otherwise it won’t move, if that doesn’t work check the motor6ds

Yes, I’ve changed the name to be the same as the one in the animation. It works but it isn’t positioned in the designated place I want it to be…

Do you mind sending the relevant files for us to see?

Hello! After 3 sleepless nights, turns out the x orientation of the sword was rotated 90 degrees! Either way, thank you for your help :3
Have a great day!

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.