I’ve tried a bunch of ideas found here on the forum but I’m still having an issue with players seeing each others animations.
I have a player UI button that loads and plays and animation on a player.
I’ve even used remote events to have the server fire the animation and then again to have the client fire the animation. Sometimes the players can see each other animating, sometimes one player will stop animating or not appear to be animating to another player.
The loaded animations all have top level priority and can only be cancelled if animations other than ‘Animation’, ‘Animation1’, ‘Animation2’ or the loaded animation fire, like the player choosing to walk or jump for example.
I wonder if I’m missing some simple concept or approach. Hopefully the more seasoned developers here can help