i made startercharacter but how do i make it have player’s own animations, i have animation setting set to player choice and i have animate script on startercharacterscripts example:
i have the oldschool animation pack, the startercharacter would act normal like the player’s character and move with the oldschool anim pack same thing with other packs
Change the animations in the animator
local newWalkAnim = "rbxassetid://YOUR_WALK_ANIMATION_ID"
-- Ensure this script is a LocalScript inside StarterPlayerScripts or StarterCharacterScripts
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animateScript = character:WaitForChild("Animate")
-- Change the walk animation
animateScript.walk.WalkAnim.AnimationId = newWalkAnim
and you can do this to all the other animations
its hard to explain but its not custom animations
Hello, I think you issue is that your custom StarterCharacter isn’t animatable. To fix this, temporarily move your custom StarterCharacter into serverStorage then go into a play test > Explorer > Workspace, then find your current avatar. Open it up and copy the “Animate” Script. Stop the play test and move your custom StarterCharacter back into the StarterPlayer Folder and then paste the “Animate” script into your custom StarterCharacter.
Make sure your custom StarterCharacter has:
- a Humanoid
- the right amount of joints for either R6 or R15
doesn’t work
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Well if its a StarterCharacter I don’t think you can change it to their default animation since they spawn in with the StarterCharacter, so I think maybe you could add a loading screen and clone the character and then change the animations they had to their default one.
uhhh what
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What im saying is just startercharacter doesnt work with default animations of the player so we just clone the character so we can have the default animations of the player.