Player Animations Randomly Stopped Working Without Reason

Player animations in our game all of a sudden stopped working one day without even updating the game, please help.

local RunService = game:GetService('RunService')

local Player = game.Players.LocalPlayer
local Character = Player.Character
local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart')
local Humanoid = Character:WaitForChild('Humanoid')

local AnimationsFolder = script:WaitForChild('Animations')

local AnimationsTable = {
	['Idle'] = Humanoid:LoadAnimation(AnimationsFolder.Idle),
	['WalkForward'] = Humanoid:LoadAnimation(AnimationsFolder.WalkForward),
	['WalkRight'] = Humanoid:LoadAnimation(AnimationsFolder.WalkRight),
	['WalkLeft'] = Humanoid:LoadAnimation(AnimationsFolder.WalkLeft),
}

-- Set the priority of all animations to Action
for _, Animation in pairs(AnimationsTable) do
	Animation:Play(0, 0.01, 0)
end

RunService.RenderStepped:Connect(function()
	local DirectionOfMovement = HumanoidRootPart.CFrame:VectorToObjectSpace(HumanoidRootPart.AssemblyLinearVelocity)
	local Forward = math.abs(math.clamp(DirectionOfMovement.Z / Humanoid.WalkSpeed, -1, -0.01))
	local Backwards = math.abs(math.clamp(DirectionOfMovement.Z / Humanoid.WalkSpeed, 0.01, 1))
	local Right = math.abs(math.clamp(DirectionOfMovement.X / Humanoid.WalkSpeed, 0.01, 1))
	local Left = math.abs(math.clamp(DirectionOfMovement.X / Humanoid.WalkSpeed, -1, -0.01))
	local SpeedUnit = (DirectionOfMovement.Magnitude / Humanoid.WalkSpeed)
	local State = Humanoid:GetState()

	if DirectionOfMovement.Magnitude > 0.1 then
		if AnimationsTable.WalkForward.IsPlaying == false then
			AnimationsTable.WalkForward:Play(0, 0.01, 0)
			AnimationsTable.WalkRight:Play(0, 0.01, 0)
			AnimationsTable.WalkLeft:Play(0, 0.01, 0)
		end
	end

	if DirectionOfMovement.Z / Humanoid.WalkSpeed < 0.1 then
		AnimationsTable.WalkForward:AdjustWeight(Forward)
		AnimationsTable.WalkRight:AdjustWeight(Right)
		AnimationsTable.WalkLeft:AdjustWeight(Left)
		AnimationsTable.WalkForward:AdjustSpeed(SpeedUnit)
		AnimationsTable.WalkRight:AdjustSpeed(SpeedUnit)
		AnimationsTable.WalkLeft:AdjustSpeed(SpeedUnit)
		AnimationsTable.Idle:AdjustWeight(0.001)
	else
		AnimationsTable.WalkForward:AdjustWeight(Backwards)
		AnimationsTable.WalkRight:AdjustWeight(Left)
		AnimationsTable.WalkLeft:AdjustWeight(Right)
		AnimationsTable.WalkForward:AdjustSpeed(SpeedUnit * -1)
		AnimationsTable.WalkRight:AdjustSpeed(SpeedUnit * -1)
		AnimationsTable.WalkLeft:AdjustSpeed(SpeedUnit * -1)
		AnimationsTable.Idle:AdjustWeight(0.001)
	end

	if DirectionOfMovement.Magnitude < 0.1 then
		AnimationsTable.Idle:AdjustWeight(1)
	end
end)