"[Player] appears to be spamming remote events"?

More than a year ago, Roblox added rate limiting to RemoteEvents. I’ve tracked every remote I’m firing and I fire, at most, 8 per second. Considering I have games that fire remote events significantly faster than that, and that this code was previously battle tested in manners where it fires its own events perhaps > 30 times a second, this does not seem like something that should be occurring.

Removing the core scripts that I could (Sound and Animate) did not help either.

Does anyone know what the rate limit is on this? It feels ridiculously low.

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This does NOT happen in Studio–I don’t know if the rate limiter is there in the first place.

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I don’t believe it’s documented anywhere (a cursory glance at the devhub didn’t yield anything). Assuming you haven’t already done so, you may have more success private-messaging ConvexHero or another engineer who worked on the rate limiter directly.

Yes, the goal is to have a global rate limit that is much greater than 60 events per second. Greater than 61 events per second even.- ConvexHero

I think you should be fine to be fair, is it possible to measure the delta time from last remote event and print it?

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We need more information in this and a better way to deal and present it

because putting this in the output is not helpful and even obscures actual useful messages.

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Write a feature request?

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Was there a feature request ever written for this? It’s plaguing a project of mine.

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It would be useful to replicate this behaviour in studio

You’re the programmer … make a catch for too many spams.
You know when a remote is set off and you know who did it.
How hard can it be …