More than a year ago, Roblox added rate limiting to RemoteEvents. I’ve tracked every remote I’m firing and I fire, at most, 8 per second. Considering I have games that fire remote events significantly faster than that, and that this code was previously battle tested in manners where it fires its own events perhaps > 30 times a second, this does not seem like something that should be occurring.
Removing the core scripts that I could (Sound and Animate) did not help either.
Does anyone know what the rate limit is on this? It feels ridiculously low.
This does NOT happen in Studio–I don’t know if the rate limiter is there in the first place.
I don’t believe it’s documented anywhere (a cursory glance at the devhub didn’t yield anything). Assuming you haven’t already done so, you may have more success private-messaging ConvexHero or another engineer who worked on the rate limiter directly.