Player automatically follows friends into 1 player servers

Keep in mind that while free services work fine for small games, they will likely have issues scaling to the player base of a large game. The egg hunt was using a paid service and even that was having trouble handling a large volume of players. There’s also the concern that the proxy may shut down at any given time.

Free proxies (and web services in general) are not reliable enough for professional development.

I agree very much - however until Roblox release a hotfix he needs to find a temp patch

Hi PlaceRebuilder,

Can you send me more details on this bug such as how to reproduce it and the place this usually occurs.

Very constructive message.

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I can’t create a repro file for this since I have no control over any of the parts involved in creating this bug.
This is a bug 100% created by roblox.

Here you can see how it works:

The game is here:

Complains:

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