Hello!
I was making a chunk system when I ran into this issue. Also, I want to know what the best way to loop the mouse.Target, Please Help!
local
local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()
local Target = mouse.Target
for i, v in pairs(workspace.Chunks:GetChildren()) do
if v.Name == "Chunk" or v.Name == "OceanChunk" then
while true do
if Target == v.Top or Target == v.Base then
print("S")
game.ReplicatedStorage.SelectChunk:Clone().Parent = v.Top
else
if v.Top:FindFirstChild("SelectChunk") then
print("s")
v.Top.SelectChunk:Destroy()
end
end
wait()
end
end
end