I want to make it so when the character loads in, their camera changes position to look at the map.
The issue is that nothing happens. No errors or anything. The code simply doesn’t do anything
I have tried this code down here and looked up how camera manipulation works, but nothing I found helps me
local Player = game.Players.LocalPlayer
local Cam = workspace.CurrentCamera
local MenuCamPoints = workspace.MenuCamPoints
Cam.CameraType = Enum.CameraType.Scriptable
Cam.CFrame = MenuCamPoints.Point1.CFrame
The player camera module will automatically set the camera type to ‘Custom’. What you should do is use :GetPropertyChangedValue to see if was tampered with: