Player can't move in Private Server only Jump?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want my player to move like public server

  1. What is the issue? Include screenshots / videos if possible!

Player can’t move in Private Server only Jump?

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

i try to make some if statement but i did not work

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I do not know if there a problem with my leaderstats script, public server is fine and roblox studio is fine

local DataStoreService = game:GetService("DataStoreService")
local formatNumber = require(game:GetService("ServerScriptService"):WaitForChild("Libs"):WaitForChild("FormatNumberAlt"))

local PrivateServerData
local ServerTime
local ServerTimeSave
local PrivateServer = false

--playerData = DataStoreService:GetDataStore(99999999999900000011111111100910101181111111175111111111115111112111111111111111111111111110)


if game.PrivateServerId ~= "" and game.PrivateServerOwnerId ~= 0 then

	PrivateServer = true 
	PrivateServerData = DataStoreService:GetDataStore(game.PrivateServerId)
	ServerTimeSave = DataStoreService:GetDataStore('Time')
	ServerTime = DataStoreService:GetOrderedDataStore('Time')
end

local s1n1 = "Mercury"
local s1n2 = "Venus"
local s1n3 = "Earth"
local s1n4 = "Mars"
local s1n5 = "Jupiter"
local s1n6 = "Saturn"
local s1n7 = "Uranus"
local s1n8 = "Neptune"

local category = {
	s1n1, s1n2, s1n3, s1n4, s1n5, s1n6, s1n7, s1n8
}

local GlobalStore = {}

for _,v in category do

	GlobalStore[v] = DataStoreService:GetOrderedDataStore(v)

end

local instance = {}	
local instanceAmount = {}
local instAmount = {}
local inAmount = {}
local instanceOneTime = {}
local instancePermanent = {}

_G.speed = false

local saveButton = {}

game.ServerStorage.buttonPurchased.Event:Connect(function(Category, button, purchased, permanent)
	if not saveButton[Category] then
		saveButton[Category] = {}
	end
	if not saveButton[Category][button] then
		saveButton[Category][button] = {}

		table.insert(saveButton[Category][button], button)
		table.insert(saveButton[Category][button], purchased)
		table.insert(saveButton[Category][button], permanent)
	else
		if saveButton[Category][button][2] ~= purchased then
			saveButton[Category][button][2] = purchased
		end
		if saveButton[Category][button][3] ~= permanent then
			table.remove(saveButton[Category][button], 3)
			table.insert(saveButton[Category][button], permanent)
		end
	end
end)

game.ServerStorage.treeRemove.Event:Connect(function(Category)
	wait()
	for i, name in category do
		if Category == name then
			for j = 1, i-1 do

				Category = category[j]

				if saveButton[Category] then
					for i,v in saveButton[Category] do
						if i == "start" then
							if v[2] == true then
								v[2] = false
							end
						end
						if v[3] == false then
							saveButton[Category][i] = nil
						end
					end
				end
				if game.ServerStorage.oneTime[Category].Value ~= 100 or Category == "Mercury" then
					game.ServerStorage.oneTime[Category].Value = 0
				end

				game.ServerStorage.stats[Category].Value = 0
				for i, v in category do			
					if game.ServerStorage.amount[Category][v].Value > 0 then
						game.ServerStorage.allAmount[v].Value /= game.ServerStorage.amount[Category][v].Value

					end
					game.ServerStorage.amount[Category][v].Value = 0
				end

			end
		end
	end

	game.ServerStorage.buttonRemove:Fire(saveButton)

end)

local WorldBoost = Instance.new("NumberValue")
WorldBoost.Name = "WorldBoost"
WorldBoost.Value = 1
WorldBoost.Parent = game.ServerStorage

-- create folder for server stats
local leaderstats = Instance.new("Folder")
leaderstats.Name = "stats"
leaderstats.Parent = game.ServerStorage

-- create folder for server amount
local amount = Instance.new("Folder")
amount.Name = "amount"
amount.Parent = game.ServerStorage

-- create folder for server oneTime
local oneTime = Instance.new("Folder")
oneTime.Name = "oneTime"
oneTime.Parent = game.ServerStorage

-- create folder for server permanent
local permanent = Instance.new("Folder")
permanent.Name = "permanent"
permanent.Parent = game.ServerStorage

local allAmount = Instance.new("Folder")
allAmount.Name = "allAmount"
allAmount.Parent = game.ServerStorage

local speed = Instance.new("NumberValue")
speed.Name = "speed"
speed.Value = 16
speed.Parent = game.ServerStorage

local serverTime = Instance.new("NumberValue")
serverTime.Name = "serverTime"
serverTime.Value = 0
serverTime.Parent = game.ServerStorage


for i,v in category do
	instanceAmount[v] = Instance.new("Folder")
	instanceAmount[v].Name = v
	instanceAmount[v].Parent = amount
end

for i, v in category do
	for i, k in category do
		inAmount[v..k] = Instance.new("NumberValue")
		inAmount[v..k].Name = k
		inAmount[v..k].Value = 0
		inAmount[v..k].Parent = instanceAmount[v]
	end
end


for i,v in category do
	instance[v] = Instance.new("NumberValue")
	instance[v].Name = v
	instance[v].Value = 0
	instance[v].Parent = leaderstats

	instAmount[v] = Instance.new("NumberValue")
	instAmount[v].Name = v
	instAmount[v].Value = 0
	instAmount[v].Parent = allAmount

	instanceOneTime[v] = Instance.new("NumberValue")
	instanceOneTime[v].Name = v
	instanceOneTime[v].Value = 0
	instanceOneTime[v].Parent = oneTime

	instancePermanent[v] = Instance.new("NumberValue")
	instancePermanent[v].Name = v
	instancePermanent[v].Value = 0
	instancePermanent[v].Parent = permanent
end


local data = nil
local serverTimeDate = nil

local success, errormessage = pcall(function()
	if PrivateServer then
		serverTimeDate = ServerTimeSave:GetAsync(game.PrivateServerOwnerId)
	else
		print("Error while getting your ServerTime, or is it your first time here?. This is a private server? ", PrivateServer)
	end
end)

if success and serverTimeDate ~= nil then 
	serverTime.Value = serverTimeDate
end

local success, errormessage = pcall(function()
	if PrivateServer then
		data = PrivateServerData:GetAsync(game.PrivateServerOwnerId)
		--data = playerData:GetAsync(100)
	else
		print("Error while getting your data, or is it your first time here?. This is a private server? ", PrivateServer)
	end
end)

if success and data ~= nil then 
	for i,v in category do
		if data["stats "..v] ~= nil then
			instance[v].Value = data["stats "..v]
		end
		if data["oneTime "..v] ~= nil then
			instanceOneTime[v].Value = data["oneTime "..v]
		end
		if data["permanent "..v] ~= nil then
			instancePermanent[v].Value = data["permanent "..v]
		end
		if data["allAmount "..v] ~= nil then
			instAmount[v].Value = data["allAmount "..v]
		end
		for i, k in category do
			if data["amount "..v..k] ~= nil then
				inAmount[v..k].Value = data["amount "..v..k]
			end
		end
	end
	if data["speed"] ~= nil then
		speed.Value = data["speed"]
	end
	if data["saveBtn"] ~= nil then
		saveButton = data["saveBtn"]
	end

	repeat
		wait()
	until game.ServerStorage:WaitForChild("buttonLoad")

	game.ServerStorage.buttonLoad:Fire(true,saveButton)
	print(saveButton)
	print("Data successfully loaded!")
	_G.speed = true
else
	print("Error while getting your data, or is it your first time here?. This is a private server? ", PrivateServer)
	warn(errormessage)
	repeat
		wait()
	until game.ServerStorage:WaitForChild("buttonLoad")
	game.ServerStorage.buttonLoad:Fire(false,{})
	_G.speed = true
	
end

local dataSave = false

function saveData()
	if dataSave == false and PrivateServer == true then
		dataSave = true

		local data = {}

		for i,v in category do
			data["stats "..v] = game.ServerStorage.stats[v].Value
			data["oneTime "..v] = game.ServerStorage.oneTime[v].Value
			data["permanent "..v] = game.ServerStorage.permanent[v].Value
			data["allAmount "..v] = game.ServerStorage.allAmount[v].Value
			for i, k in category do
				data["amount "..v..k] = game.ServerStorage.amount[v][k].Value
			end
		end
		data["speed"] = game.ServerStorage.speed.Value
		data["saveBtn"] = saveButton

		local success, errormessage = pcall(function()
			if PrivateServer then
				PrivateServerData:SetAsync(game.PrivateServerOwnerId, data)
				--playerData:SetAsync(100, data)
			else return
			end
		end)
		if success then
			print("Data successfully saved!")
			local serverTimeDate
			serverTimeDate = game.ServerStorage.serverTime.Value
			ServerTimeSave:SetAsync(game.PrivateServerOwnerId, serverTimeDate)
			serverTimeDate = ServerTime:SetAsync(game.PrivateServerOwnerId, serverTimeDate)
			for _,v in category do
				if game.ServerStorage.stats[v].Value > 0 then
					local value = game.ServerStorage.stats[v].Value
					local storedValue = value ~= 0 and math.floor(math.log(value) / math.log(1.0000001)) or 0	
					GlobalStore[v]:SetAsync(game.PrivateServerOwnerId, storedValue)
				else
					GlobalStore[v]:RemoveAsync(game.PrivateServerOwnerId)
				end
			end
		else
			print("There was an error while saving the data, or this is a not a private server", PrivateServer)
			warn(errormessage)
		end
		wait(10)
		dataSave = false
	end
end

game.Players.PlayerRemoving:Connect(function()
	if #game.Players:GetPlayers() <= 1 then
		saveData()
	end
end)

while PrivateServer do
	wait(600)
	print('ye ye')
	saveData()
end

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

1 Like

i try join a freind private server on my game and it work there but when i try to join my private server i still can’t move? is this a bug or? i do not know.

1 Like