Player cant reset if character ancestor isnt workspace

When I put a player character under something other than workspace, like lighting for example, and the player tries to reset, the character health will only update on the server once i put the player character under workspace.

Is there some way to make the player able to reset when its character isnt a descendant of workspace? Or do I have to make a workaround, like a remote event telling the server that the player health is 0?

You could hook into the actual reset button in settings this way: How do I know if someone pressed the Reset button? - #2 by Darkmist101

Then, run Player:LoadCharacter() from the server to respawn them.

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