I was experimenting with the Player’s Character in studio today and I found something that I can’t seem to get an answer on online.
When I continually check if there is a change in Character’s parent upon death on both the Client and Server side of my scripts through GetPropertyChangedSignal, I found that the server does fire and prints out that the new Parent is ‘nil’, while my client script never fires once. Can someone explain why this occurs and if possible, provide some resources for additional reading.