I’m currently making a game that has the player try to ram others’ character to tip them over and make them explode
I’m running into an issue with physics in relation to individual clients and network ownership, because even though the movement system is entire based on physics, those physics don’t seem to replicate to the other clients (i.e the velocity of opponents), as seen in the video below
I haven’t begun making any solutions for it yet, as I don’t want to start creating my own system, then finding out Roblox has an easy fix.
The planned fix, if there are none by Roblox, is to calculate the collision between players on the server, and then apply a force to the characters that would produce an expected outcome.
Thanks for the support in advance.