Hello, my problem here is pretty basic: the CharacterAdded event just doesn’t fire.
This is my script right here:
game:GetService("Players").PlayerAdded:Connect(function(plr)
--player stuff here
plr.CharacterAdded:Connect(function(char)
print("Character added.")
--character stuff here
end)
end)
This makes my game break, as in the character I put a lot of essential things, like stats, the player’s custom avatar, etc…
As you can see “Character added” isn’t being printed, and I’m being spammed of errors from all the GUIs that ask for the player’s stats located in the character:
The problem might be that I’m using the DataStore2 module (even tho I already used and never got problems…)? Cause there’s nothing in my script BEFORE the CharacterAdded() event that ask for the character or stuff like that, just values being created and put into the player, and getting the player’s data with DSS2.