Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
This is the wiki location for the Player.Chatted event which is supposed to have 2 parameters; the first being the chat message and the second being the recipient (which is nil if it is not a whisper) yet after testing I have found that even on a whisper the recipient stays nil whereas it should be set to the player being whispered to.
How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
if not To then
for _,Player in pairs(game.Players:GetPlayers()) do
Where does the bug happen (www, gametest, etc) Is it level-specific? Is it game specific? Please post a link to the place that exhibits the issue.
Any game server. Only tested server-side.
Would a screenshot or video help describe it to someone? If so, post one.
For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke.
I’ve only just noticed this variable having been added so I am unsure when it was broken or if it was ever working.
Anything else that you would want to know about the bug if it were your job to find and fix it.
This still appears to be a thing.
Any official response that can be added about this?
I am seeing this behavior currently. “recipient” is nil and the message is “
/w <RecipientName> <message>”
This is still happening. The recipient parameter is always nil, very annoying. You can detect when someone starts whispering with string manipulation (message begins with /w or /whisper), but it would be very hard to detect when they stop whispering.