Player Clone Trail

any idea how to make something like this?

you could read this post:

tried using the script, literally nothing happens no matter where I put it, still messing with it

local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

function CreateClone(plrChar)
	plrChar.Parent = workspace
	plrChar.PrimaryPart.CFrame *=,0,2)
	for i,v in pairs(plrChar:GetDescendants()) do
		if v:IsA("Part") or v:IsA("MeshPart") then
			v.Material = Enum.Material.Glass
			v.CanCollide = false
			v.Anchored = true
			TweenService:Create(v,,{Transparency = 1}):Play()

	if player.Character.Humanoid.MoveDirection ~=,0,0) then
		character.Archivable = true

here is a script that I made try it out and let me know if it works (make sure its a local script)

1 Like

Hey @shinonWasTaken, from the post that @Mudzkipper sended it looks like that script is a module. It doesn’t runs directly. You could put it in ReplicatedStorage and use a server or local script to access it. Unfortunately I cannot give a script since I am on mobile, but you would have to make a while true do loop with a delay of 0.5 seconds, and then use the module functions. I’d recommend finding a way to detect if player is mocing, for example the velocity. Hope it helped!

1 Like

any help is appreciated, ill try and check if I can make it work

lets see… omg thats more than perfect !, now I just need to make it so it copies the joints of the player and disable the collision and its done


gonna lay on bed, I’m tired as hell and will probably work on the script tomorrow, any way to clone the parts instead of cloning the whole character?, I need to find a way to make it so the clones match the position yknow?, and sorry if its asking 2 much I thought this was just going to be a quick and easy script to make and now look at me