Player Collision with Collision Filtering

Just started to learn player collision / filtering and having trouble creating the right groups. Right now I am working on a tycoon and I need player collision off between the player and the hats that are spawned in from the droppers so players cant interfere with it. I have three separate group. “Default” “Hats” “Players”
is there a way to separate hats and players by changing players collision with hats?

reference:
2f9b6a4b03e19249d81b1c13f7576fa7

From what I understand you want to disable collisions between the dropper parts (which are hats) and player characters.

To do this you’d need to set the drop part’s collision group to “Hats” in the dropper spawn script or if you’re cloning it you could preset it.

For player characters you’d need to add a server script under the StarterCharacterScripts folder which sets the collision group to “Players” in all of the character’s parts/limbs.

Make sure to uncheck collisions between the Hats and Players collision groups.

1 Like