Y’know, at first I was thinking “Yea maybe this isn’t that bad of an update”. But now since y’all have screwed up the home page I change my mind. How in the world do you mess it up this badly??? THE FRIENDS LIST ISNT EVEN AT THE TOP ANYMORE?!? Why don’t we focus on something more useful to the community, like that audio update y’all promised over two years ago and never followed through on.
Continue, friends, and favorites are all buried down within recommended and sponsored games. Who approved this? The home page now feels like the discovery page. If I want to join my favorite game, now I have to dig through unrelated games and find it each single time.
Quality control and testing went out the door…
this is such a god awful update dude i have to scroll past 4 ROWS of games i’ll never play just to see my friends list and continue playing
i dont get how roblox manages to push such terrible updates so consistently
Our recent experiments show that users enjoy Roblox more with this change. We saw that removing player count contributed to a 6.79% increase in users discovering unique experiences and a significant increase in engagement for new and emerging experiences . Additionally, overall engagement from recommendations also increased by 8.24% (on desktop & web), indicating that users are enjoying these experiences. We think this benefits all types of creators and makes Roblox a more vibrant ecosystem long term.
I personally would like to see an in-depth view of this study, sample size, etc. I think seeing result numbers without actually being able to see how you got to that result is what is leaving a lot of players and developers, including myself, skeptical.
Until that case study is further explained, my thoughts are this:
Roblox is a platform heavily reliant upon community engagement and socialization. Immediately, from a user experience perspective, I feel isolated when I do not see player counts. The home screen feels weirdly empty and isolated.
An experience with a 93% rating and 100,000 players compared to an experience with a 100% rating and 1 player is going to mean something very different to me from assuming their quality. But I can’t see that anymore from a first glance… why?
One thing I’d like to see from this study is, what does ‘discovering unique experiences’ entail? Does it mean they actually played the experience? Or does it mean they simply navigated to the experience page before clicking off? I would assume the latter would be inflated significantly because the first barrier of assessing a game’s quality, which in my eyes is comparing player count to rating % on first sight, is no longer there.
I’m not completely on board, nor completely disregarding this. I think we just need more information. Please consider releasing your study.
Player count is good data
it also helps players find small games
Immediately not a fan of how the new home page is organized, and I’ve already seen a decline in my game’s popularity as a result of the player count change. Respectfully, please make some changes to how the home page is organized so there’s less annoying recommendations, bring the friends list back to the top, and put less priority on the unappealing 16:9 thumbnails anymore.
There’s no way to tell the difference between stolen versions of my game now. This is on my Recommended for You:
like why is continue section so downwards bro like revert please
Let us see what our thumbnails look like when they are put into the recommended sort.
This looks awful. Like, usually I think I’m kind of an odd one out in a group with an opinion like that, but this time I am quite sure that this is the majority held opinion.
The previous icons were smaller, thus you could see more games at once. And they had player numbers, something you got rid of for some reason… That’s the equivalent to YouTube removing dislikes on videos. I fail to see how this update is anything but a downgrade.
16:9 thumbnails are cool, I guess? But the box icons were already perfectly serviceable and in-fact were better because they displayed more information and there could be more of them on screen at once.
Despite how much worse this is and how much people do not like it, I do not think they’ll revert this. Just as any company that scrubs away what worked and replaces it with something that doesn’t (TF2 removing Quickplay and replacing it with Casual is a good example), they will refuse any reasons to revert what’s broken purely because of sunk cost fallacy. They think they’re too far in to stop now. And that sucks.
I don’t usually use website styles, as I like to keep my experience as vanilla as possible. I might just make an exception here.
Been checking player counts for some of my Experiences and a significant quantity created by others that I’ve been using as comparison metrics for some time both before and after this update, and by every metric every single game I’ve checked for a prolonged time period has been doing substantially worse since these changes went live. I don’t understand why long-standing developers are being punished in such a horrendous manner.
Clearly, to Roblox, some Experiences are more equal than others. Another godawful change pushed by the investors methinks.
I can’t understand how there hasn’t been a single response from staff to address these complaints. @ivy_poisond Please do your job. I don’t blame you for the outcome of this update but you have a duty to listen to feedback and to escalate it with the product managers who work above you.
To echo what everyone else here is saying, please bring back the CCU count on Experience Tiles.
My game lost 80% of its concurrent player base because of this, nice!
Yeah this is bad i feel bad for you
I didn’t even think of that! It’s amazing how there’s absolutely room to show the player count, but the designers for this update opted to not show that. What were they thinking.
Ugh now I need to update both Icon and Thumbnails to receive the optimal CVR when I do updates…
But hiding CCU is a bad idea, why hide things, this is similar to youtube removing dislike button…
I do find myself clicking games that I otherwise wouldn’t, but once I see what it actually is I click off lol
Never mind, this update is really bad. The 16:9 tiles would look cool but they’re taking up far too much space on the homepage. Now, for me, the top picks, recommended, and sponsored show up before my continue or favorites. Why? These changes were already pretty bad, but removing the CCU count is arguably the worst one. This is like if YouTube removed the view counter from the bottom of videos on their homepage.
Also as BuildIntoGames pointed out earlier, without the CCU count, it is much easier for people to make copycat games that look the same as your game.
Revert this update.
OK I was fine with the update but why did you put the recommended and today’s pick OVER player’s friends and continue page? Now most players are just forced to scroll down every single time they ever visit the home page if they want to join friends or continue a game they just played???
???
This update is not that great, I’m losing players because the continue tab is not on top. If possible please put the continue tab back at the top
They were forced to discover new places because they couldn’t find the ones they were already playing. I have to scroll down far just to find my friends, continue, and even further for favorites. My favorites are my go-to games, so I should see them very quickly. My friends are my go-to people to join. Why make that harder to find?