Player doesn't stay on moving part

I wanted to make moving parts so that your character’s position would be relative to however it’s moving (without the character getting locked of course). I was using TweenService but it doesn’t seem to work. Any ideas?

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You should try to use the tween on a uncollidable invisible part then use a AlignPosition Instance on the part with the player on.
Please put the attachments at the center or it may not work properly.

Parts that are moved by using a force can carry player unless is the part is Massless.

If you do not understand anything, please say me so I will try to edit my answer.

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Can you elaborate further? I don’t really understand.

When a force affect a plate, everything unanchored which stand on will move too. So you have to use a force to move your part.

  • First, you must create a invisible part which have the same position and orientation than your part.
  • After, you have to unanchor the visible part then weld it to the other part by using a force Instance such as AlignPosition. Don’t forget to make attachment in the center of both parts.
  • Finally, you must move the invisible part with your tween.
6 Likes

Tried that, the part ends up falling down and it doesn’t move with the invisible part (opague it for proof).
image

Have you tried to make the force more powerful?

More forces doesn’t have a change. I just had to enable ReactionForceEnabled and RigidityEnabled. Thanks for the help though!

I dont understand, can you pls elaborate it more??