Player dragging system

What do you want to achieve? A player dragging system similar to Flee the Facility where it is like a rope but if the dragged player is stuck it teleports them and there is no resistance towards the player dragging them.

What is the issue? Any combination of RopeConstraints I’ve tried creates resistance or another bug (e.g., replication issues)

What solutions have you tried so far? I’ve tried:

  • default RopeConstraints (has resistance when dragged character is stuck)
  • default RopeConstraints with a loop that checks CurrentDistance, if it is >= 10.01 for 0.5+ seconds pivot to the midpoint (the ropes can overextend approximately 0.05 studs in my testing) - not as seamless as I would have liked as the player dragging still may experience resistance for those 0.5 seconds
  • ropes where the length is set to the current distance up to 10, if it is equal to 10 then pivot to midpoint (length never changes)
  • putting a part at the midpoint and making 2 ropes and forcing the part to pull the character, but that creates resistance

I have no idea what to do next