Player Flipping

Hi,
how can i prevent player from flipping or going through walls when he has huge speed? I’d like to do something similar to running in this game, how would you do this?

Uh, sorry for this vid, I forgot to resize it :frowning:

Have you tried disabiling the ragdoll state using Humanoid.SetStateEnabled?

human:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)

As for the clipping i’m not quite sure.

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Make your own hitboxes for the player

It doesnt work at all ://
Both of your solutions

the impact the player and the wall has makes the player fling because your player walk speed is literally god mode
the reason to the player flipping is because the player hit the wall incredibly hard with high walkspeed
you might want to decrease the walkspeed, otherwise idk what i can do

It should work.
The “flinging” is caused by ragdolling which is caused by roblox physics.
Do a sanity check when player walkspeed reaches a certain threshold.
Also SetStateEnabled() only works on client.

I used it on the client and it still doesn’t work…
If you have any ideas, please write here - i explained what exactly am i looking for