Do local scripts that are inside of PlayerGui run after loading all of the other objects under PlayerGui?
Pretty sure they should, but you can use :WaitForChild()
if you must. You could also add a wait()
or task.wait()
at the top of the script if you wish.
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They don’t, the replication order is arbitrary, and thus shouldn’t be depended on, if you need to wait for certain instances to ‘load’ (replicate), then you can use the WaitForChild()
method or yield in some other way.
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