I have this script which is of an alien plant that grows out of the belly of a player and then kills him. I set breakjointsondeath to false so the player doesnt fall apart when dying. For some reason however, the player doesnt die when health is set to 0. Their health starts to regenerate like nothing is wrong. When pressing the reset button in the roblox menu, the health gets set to 0 but then the health jumps back to where it was before resetting. I tested this in a new place to make sure it wasnt some other script interfering and it still happened. Does anyone know what is going on?
This is the script:
task.wait(10)
script.Parent.Texture1:Destroy()
script.Parent.Parent.Humanoid.PlatformStand = true
local force = script.Parent.Attachment:Clone()
force.VectorForce.Enabled = true
game.Debris:AddItem(force,.2)
force.Parent = script.Parent.Parent.Head
task.wait(.5)
script.Parent.ParticleEmitter.Enabled = true
task.wait(2)
local plnt = game.ServerStorage.PlantBelly:Clone()
plnt:PivotTo((script.Parent.CFrame * CFrame.new(0, -.3, -0.172)) * CFrame.Angles(math.rad(-90),0,math.rad(-90)))
script.Parent.PrismaticConstraint.Attachment1 = plnt.Main.PrismaticAttachment
plnt.Parent = workspace
game.Debris:AddItem(plnt,60)
script.Parent.PrismaticConstraint.TargetPosition = 0.85
game.TweenService:Create(plnt.Main.Mesh,TweenInfo.new(1.35),{Offset = Vector3.new(0.75,0,0),Scale = Vector3.new(2.5,1,1)}):Play()
local rootamount = math.random(3,8)
for i=1,rootamount do
local root = plnt.Root:Clone()
root.Transparency = 0
local size = math.random(1000,2189)/1000
root.Parent = plnt
if math.random(1,2) == 1 then
root.CFrame = CFrame.new(root.Position) * CFrame.Angles(0,math.rad(360/rootamount*i+math.random(-10,10)),0)
else
root.CFrame = CFrame.new(root.Position) * CFrame.Angles(math.rad(180),math.rad(360/rootamount*i+math.random(-10,10)),0)
end
game.TweenService:Create(root,TweenInfo.new(1.35),{Size = Vector3.new(2.564*size,0.229,.895*size), CFrame = root.CFrame * CFrame.new(-2.564*size/2,0,0)}):Play()
end
task.wait(1.55)
script.Parent.ParticleEmitter.Enabled = false
script.Parent.Anchored = true
for i=1,5 do
plnt.Main['HingeConstraint'..i].TargetAngle = 0
end
task.wait(2.3)
script.Parent.Parent.Humanoid.BreakJointsOnDeath = false
script.Parent.Parent.Humanoid.Health = 0
for i,v in pairs(plnt:GetChildren()) do
v.Anchored = true
v.CanCollide = true
end
In the output window i saw these logs:
It appeared when I open the roblox menu.