Player Hip Height Floating

hey, is there any way i could fix this, i set the humanoid state for “Climbing” to false although it still manages to float somehow, it is using a bundle from the marketplace with the hipheight of 3.29

(if i set it to be lower it would go through the floor)

Video: https://streamable.com/jl0bel

You can disable the Humanoid’s ability to enter the Climbing state

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)

I already did that, in the video the player kinda floats

If all else fails, you could always put an invisible part to block the player from walking on the counter

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it will still be set to climbing, you have to use ChangeState

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