I’ve been working with the “new” Character Physics Controllers and ran into somewhat of a limitation. In games such as Counter Strike and other source games, you can redirect movement with the A/D keys to strafe left and right while the w key is released. To the contrary, with the physics controller, pressing any movement key overrides the velocity vector and ends up slowing you down to send you in that direction, overriding any previous forward momentum. This even happens when holding ‘W’ while moving faster than the base movement speed, slowing you down instead of, in a perfect world, having no effect.
How it behaves right now:
Holding W example
Strafing example (a bit harder to see)
Here is an example of how I would want it to behave, but without the b-hop acceleration.
Is there some way to manage this behavior? I might make a feature request otherwise.
These new controllers are nice and I’ve enjoyed working with them. It would be a shame to have to end up creating my own controller.
I’m not sure how well I explained this, so tell me if I need to clarify anything.
Summary: Moving overrides already existing momentum instead of adding on to it.