(In terms of baseplate and area scaling, and how close buildings and important areas would be to one another).
How would one go about making players explore further into a certain map with lots of areas within it? And to a greater scale, how would one make players explore different maps rather than sticking to just one?
OK, so imagine you have a roleplaying game in mind, in which one map features a lot of activities players can entertain themselves with (such as shops, beaches, etc.), which is what intend to do. So how would I make players voluntarily go outwards to the edges of the map, instead of clinging to the centre?
Would I need to make the map smaller and the areas close to one another, to make it close to the centre?
Or would I make the map fairly large (relative to other roleplay games) and expand the distance between areas?
Moreover, if there is more than one map (which there hopefully will be), how would I go about making sure that players don’t stick and only stick to certain maps… by choice. Maybe this is not actually a problem and I’m just heavily overthinking it.
I wanted advice from you guys about how I should organise as such and what I should do. This is also my first post on the forum, lol.