Player is Kicked during a Local Server 2-Player Test because of Error processing packet


Im PRETTY sure this is an engine bug, but I don’t have access to type in bug reports, and I already sent a request. Because of this issue, i basically cannot do a local server test. This doesn’t happen in the roblox player, only in Roblox Studio during a 2-player local server test.
It will run normally at the start, but sometime during running (I cant pinpoint what caused this), this error shows up on one of the clients in the output and the client is kicked from the testing.

Is anyone else finding this an issue?

I dont think its because of my scripts because it doesn’t happen in the roblox player.