All of this happens in an instant and kicks the player. This can happen at any time during gameplay, where for some reason, Backpack is nil and WaitForChild() is also nil (I’m doing WaitForChild on the character btw). All of this is inside a server script in ServerScriptService. Anyone know the answer?
Hmm, it does appear the character didn’t load I’m glad that problem is solved
The player was defined in the Players.Added function, and I don’t have any sort of anti-cheat system.