local plr = game.Players.LocalPlayer
wait(10)
local char = plr.Character
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(180), 0, math.rad(180))
if i move around a bit it rotates the character but relative to its current orientation
what i want to do is rotate the character so its facing the GLOBAL orientation of 180, 0, 180
local plr = game.Players.LocalPlayer
wait(10)
local char = plr.Character
local Position = CFrame.new(char.HumanoidRootPart.Position)
char.HumanoidRootPart.CFrame = Position * CFrame.Angles(math.rad(180), 0, math.rad(180))