Player jittering whilest lerping camera


local ConstructedOffset = Obj.CFrame * CFrame.new(0,6,12)
local ConstructedLerpFrame = game.Workspace.CurrentCamera.CFrame:Lerp(ConstructedOffset,0.1)

Hey, im trying to lerp the camera to have a smooth follow effect, however when using this method the player comes off incredibly jittery.

Running on a bindtorenderstepped rendervalue.camera + 1 and calculating the bodymovers on my character i nthe same function. any help appareciated.

These are some posts I found about it:

You can probably refer to them if you’d like and probably make your own script. I hope this helped.

i know how to use :lerp, it just gives a jittery player when use on a camera.

im trying to figure out how to fix this.