Vundeq
(maed_max)
#1
local ConstructedOffset = Obj.CFrame * CFrame.new(0,6,12)
local ConstructedLerpFrame = game.Workspace.CurrentCamera.CFrame:Lerp(ConstructedOffset,0.1)
Hey, im trying to lerp the camera to have a smooth follow effect, however when using this method the player comes off incredibly jittery.
Running on a bindtorenderstepped rendervalue.camera + 1 and calculating the bodymovers on my character i nthe same function. any help appareciated.
abrah_m
(abe)
#2
These are some posts I found about it:
You can probably refer to them if you’d like and probably make your own script. I hope this helped.
Vundeq
(maed_max)
#3
i know how to use :lerp, it just gives a jittery player when use on a camera.
im trying to figure out how to fix this.