Player limbs not cloning as I'd like, please help!

Hi everyone, could someone please help edit my cloning script so that the player’s limbs also clone accurately with the characrer? I’ve got everything else working so far however the player looks as follows and it’s really off-putting.

(dunno what haooened to the fps…)

game.ReplicatedStorage.CheckpointEvent.OnServerEvent:Connect(function(plr, char, cm)
	local Character = char

	local PhysicsService = game:GetService("PhysicsService")

	PhysicsService:RegisterCollisionGroup("NoCollide")
	PhysicsService:CollisionGroupSetCollidable("NoCollide", "Default", false)  -- No collision


	if workspace:FindFirstChild(Character.Name .. "Clone") then
		local v = workspace:FindFirstChild(Character.Name .. "Clone")
		Character:PivotTo(v.HumanoidRootPart.CFrame)
		v:Destroy()
	else	
		Character.Archivable = true
		local cloneMain = Character:clone()
		Character.Archivable = false
		cloneMain.Name = Character.Name .. "Clone"
		cloneMain.Parent = workspace
		cloneMain:PivotTo(cm)

		for i, clone in pairs(cloneMain:GetChildren()) do
			if clone:IsA("Part") or clone:IsA("BasePart") or clone:IsA("MeshPart") then
				clone.Material = Enum.Material.SmoothPlastic
				clone.Anchored = true
				clone.CollisionGroup = "NoCollide"

				if clone.Name ~= "HumanoidRootPart" and clone.Name ~= "CameraFollowPart" then
					clone.Transparency = .5
				end	

				--[[for i,cloneTwo in pairs(clone:GetChildren()) do
					if  cloneTwo:IsA("Attachment") or cloneTwo:IsA("Motor6D") or cloneTwo:IsA("Weld") then
						cloneTwo:Destroy()
					end				
				end]]
			end
		end	
	end		
end)

1 Like

nvm, it works in roblox just not studio. quite wierd…

2 Likes

sorry what :sob:

3 Likes

eh, it’s the 2nd parameter lol

1 Like

i copied this script from one of my other games and couldn’t be bothered to edit properly :sweat_smile:

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