Hi, for some reason
This has been occuring for me in studio most of the time, but I think I had encountered it in-game.
You have to click the window or press buttons before character initializes to prevent it from happening.
I haven’t seen anyone post a similar thread.
I have made a quick script to test if I input even works. Yeah it does.
LocalScript
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
runService.Heartbeat:Connect(function()
if #userInputService:GetKeysPressed() > 0 then
print('Input incoming.')
end
end)
It has been happening to me for a long while and I have recorded it in studio.
The input might not be fully visible, but you can see the amount of presses per frame increases.
First try is without clicking or pressing. Second try is mashing on start.
It might be related to new character control script.