Why are you using 4 VectorForces? I’ve never seen anyone here use that system so if you have an explanation of why you do it that way it’d help.
There are other options, like using 1 VectorForce to drive it, and a Torque to spin it.
Or just use HingeConstraints on the wheels to spin them.
Or use many of the tutorials posted on the forums about making a steerable driving car (with or without suspension).
Do the vehicles go up and down hills, or are they all on a level baseplate?
Here’s a sample of cars that I’ve built. They are all driven with HingeConstraints on the wheels, but if the entire game is flat you won’t need suspension like mine have. Tracked vehicle, suspension and racing tests. - Roblox
You can also get free model cars from the toolbox to see how they work, but BE CAREFUL of anything you find in them. Don’t run or test the game until you are sure that all scripts in it aren’t harmful.