I made this fire hose system, and when I stand still it starts to move the player. The parts are massless. I’m trying to steer away from anchoring HumanoidRootPart. Any ideas?
As a workaround you could have the hose attach to an invisible part instead of directly to the nozzle, then constantly update the position of that invisible part to match the nozzle’s? That was it’s still attached without being physically connected.
Possibly, however, I feel like constantly looping a part’s position to match another part may not be the best option since I could have many different loops running, should more hose instances be in place.