How would this be easier for beginners and easily customizable? While you can achieve the same functionality in less than 10 lines of code? All this is doing is inserting an instance.
In fact, this method of doing this would be harder for beginners. If a beginner finds creating an instance hard, than it’s a them problem rather than a code problem.
To prevent highlights from going beyond the limit, all characters are put into a single model (as proposed by @commitblue’s code demonstration) . This means one highlight instance is used for all, rather than one each.
Per-part highlighting
Per personal request, I’ve added an option to highlight each part individually in the character. Be warned: this should only be used for singleplayer or co-op games to prevent going over the highlight limit!
You can’t rely on the feature request to be listened to, but if it does, then I can revert the change as needed.
I already read the above replies, and this update addressed it by adding further functionality and usefulness. It’s not worth arguing when a fight is trying to be started in the first place. It’s free, take it or leave it. Doesn’t hurt to leave it.
Is there anyway for the Highlight instance to work on models/parts that are transparent, i found it it only works on parts that are fully visible (transparency = 0)